Object-Oriented Programming and Java, 2nd Edition
Principally, Java is an object-oriented programming language. By establishing a solid foundation in the understanding of object-oriented programming concepts and their applications, the book provides readers with the pre-requisites for writing proper object-oriented programs using Java.
Object-Oriented Programming and Java covers the latest in Java technologies and is suitable for undergraduate or postgraduate courses on object-oriented technology, and in particular, using Java as a programming language for creating object-oriented programs.
Review
From the reviews of the second edition:
“Practitioners in procedural languages looking for a smooth introduction to Java , along with lecturers in object orientation, will definitely appreciate this book. … aimed at students and software engineers wishing to learn object-oriented programming techniques. … Each chapter ends with a summary and a set of exercises to emphasize or further develop a particular theme in the chapter. … this book presents an excellent overview of object orientation; readers will find it well explained. It is a useful introduction to object-oriented software engineering.”
– Alexandre Bergel, Computing Reviews, Vol. 50 (1), January, 2009
Book Details
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TutsPlus - Object-Oriented Programming in PHP
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TutsPlus - Object Oriented Programming in PHP (Videos 1-11)
We start at the very beginning
* What is a class? What is an object?
* What are the differences between the two? Are they the same?
* How to create your first class.
* Understand the syntax.
And then, slowly, we move on to more in depth reviews of:
* The Static Keyword
* Encapsulation
* Inheritance
* Child classes
* Converting a procedural based set of functions into a reusable class.
* Why it?fs essential to properly document core code with DocBlocks.
And Finally?c
The series concludes as we build a MySQL database wrapper class from scratch.
Along the way, we?fll learn the pitfalls of creating such classes,
and why it?fs extremely important to leave all specifics outside of your class.
The Full Series
1. Chapter 1 - Introduction and OOP First Steps
2. Chapter 2 ? What are Objects and Classes. What?fs the relationship between the two.
3. Chapter 3 ? How to Perfectly Document your Code with DocBlocks
4. Chapter 4 - What is Encapsulation
5. Chapter 5 ? The Static Keyword
6. Chapter 6 ? Inheritance / Creating Child Classes
7. Chapter 7 ? Building a MySQL Wrapper Class (Parts 1 and 2)
8. Chapters 8-11 ? Building a MySQL DB Class from Scratch
More Info http://marketplace.tutsplus.com/item/-objectoriented-programming-in-php-videos-14/122845

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Microsoft Visual C# 2010: An Introduction to Object-Oriented Programming
The book provides readers with a strong background knowledge of structured programming, method calling, and parameter passing, all of which are important concepts easily transferable to other programming languages. The Fourth Edition has been written and tested using the latest version of C#, Visual C# 2010, and now offers supplementary video lessons, expanded coverage of methods, and the option to study GUI applications earlier in the text.

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Java How To Program 9 Edition
List of Chapters
1 Introduction to Computers and Java
2 Introduction to Java Applications
3 Introduction to Classes, Objects, Methods and Strings
4 Control Statements: Part 1
5 Control Statements: Part 2
6 Methods: A Deeper Look
7 Arrays and ArrayLists
8 Classes and Objects: A Deeper Look
9 Object-Oriented Programming: Inheritance
10 Object-Oriented Programming: Polymorphism
11 Exception Handling: A Deeper Look
12 ATM Case Study, Part 1: Object-Oriented Design with the UML
13 ATM Case Study Part 2: Implementing an Object-Oriented Design
14 GUI Components: Part 1
15 Graphics and Java 2D
16 Strings, Characters and Regular Expressions
17 Files, Streams and Object Serialization
18 Recursion
19 Searching, Sorting and Big O
20 Generic Collections
21 Generic Classes and Methods
22 Custom Generic Data Structures
23 Applets and Java Web Start
24 Multimedia: Applets and Applications
25 GUI Components: Part 2
26 Multithreading
27 Networking
28 Accessing Databases with JDBC
29 JavaServer
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Pluralsight: Principles of Object Oriented Design
List Videos:
The Single Responsibility Principle
The Open / Closed Principle
The Liskov Substitution Principle
The Interface Segregation Principle
The Don't Repeat Yourself Principle, Part 1
The Don't Repeat Yourself Principle, Part 2
Principles of Object Oriented Design - The Don't Repeat Yourself Principle, Part 3
More info:
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Start Here! Fundamentals of Microsoft .NET Programming
Delve into object-oriented concepts such as properties, methods, and events Discover what multiprocessing is—and how it’s changing computing Examine how programs store data in files, object stores, and databases Explore controls, such as labels, text boxes, menus, and scroll bars Learn how programming environments help you design and run programs Get an extensive glossary of key programming terms
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Object-Oriented JavaScript
JavaScript is the language of the browser, but it’s also heavily employed in many other environments: server-side programming, desktop applications, application extensions and widgets. It’s a pretty good deal: you learn one language and then code all kinds of different applications. While this book has one chapter specifically dedicated to the web browser environment including DOM, events, and AJAX tutorials, the rest is applicable to all the other environments too.
This book treats JavaScript as a serious object-oriented language, showing you how to build robust, maintainable, and powerful libraries and applications. Along the way, we cover many of the recent innovations such as AJAX, JSON, and interesting design and coding patterns. After reading this book, you’ll be prepared to ace your JavaScript job interview and even impress with some bits that the interviewer maybe didn’t know. You should read this book if you want to be able to take your JavaScript skills to a new level of sophistication.
Create scalable and reusable high-quality JavaScript applications and libraries using the concepts of object-oriented programming
What you will learn from this book :
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Rapid GUI Programming with Python and Qt
The book will be useful to people who program professionally as part of their job, whether as full-time software developers, or those from other disciplines, including scientists and engineers, who need to do some programming in support of their work. It is also suitable for students—the only prerequisite is basic knowledge of an object oriented programming language, for example, Java or C++, or of course Python itself.
Download links:
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EE Programming: Servlets, JSP, Security, and JavaServer Faces [FS] [FP]
Prerequisites: This course is intended for Java programmers who build server-side web applications
in leveraging Eclipse to streamline their development cycle. You should understand essential concepts
of object-oriented programming and should be able to write simple Java programs with assistance.
Contents
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Tutsplus.com: Object-Oriented Programming in PHP 2010
Description :So that's my goal with this massive video series (separated into three cheap purchases for your convenience.) My job is to help someone, possibly you, finally dig into Object Oriented Programming, and, not only understand the concepts, but also understand WHEN and HOW you would actually use these techniques.
We start at the very beginning
* What is a class? What is an object?
* What are the differences between the two? Are they the same?
* How to create your first class.
* Understand the syntax.
And then, slowly, we move on to more in depth reviews of:
* The Static Keyword
* Encapsulation
* Inheritance
* Child classes
* Converting a procedural based set of functions into a reusable class.
* Why it's essential to properly document core code with DocBlocks.
And Finally ...
The series concludes as we build a MySQL database wrapper class from scratch. Along the way, we'll learn the pitfalls of creating such classes, and why it's extremely important to leave all specifics outside of your class.
I hope you enjoy it!
All videos were recorded in HD at 1280 ? 720, for optimal viewing.
Contents
1. Chapter 1 - Introduction and OOP First Steps
2. Chapter 2 - What are Objects and Classes. What's the relationship between the two.
3. Chapter 3 - How to Perfectly Document your Code with DocBlocks
4. Chapter 4 - What is Encapsulation
5. Chapter 5 - The Static Keyword
6. Chapter 6 - Inheritance / Creating Child Classes
7. Chapter 7 - Building a MySQL Wrapper Class (Parts 1 and 2)
8. Chapters 8-11 - Building a MySQL DB Class from Scratch
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Java Programming, 5 edition
Java is popular among professional programmers because it can be used to build visually interesting GUI and Web-based applications. Java also provides an excellent environment for the beginning programmer - a student quickly can build useful programs while learning the basics of structured and object-oriented programming techniques.

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Graphics Programming with GDI+
Languages, tools, and utilities aside, the .NET Framework library is the real power of the .NET Framework. It's an object-oriented class library that defines an interface to interact with various programming technologies. Any programming language that is designed to work with the .NET Framework can access the library, which makes a programmer's life easier because the methods and properties defined in the library are the same, regardless of the language.
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Data Structures and Algorithms in Java
This new book provides a concise and engaging introduction to Java and object-oriented programming with an abundance of original examples, use of Unified Modeling Language throughout, and coverage of the new Java 1.5. Addressing critical concepts up front, the book's five-part structure covers object-oriented programming, linear structures, algorithms, trees and collections, and advanced topics. KEY FEATURES: Data Structures and Algorithms in Java takes a practical approach to real-world programming and introduces readers to the process of crafting programs by working through the development of projects, often providing multiple versions of the code and consideration for alternate designs. The book features the extensive use of games as examples; a gradual development of classes analogous to the Java Collections Framework; complete, working code in the book and online; and strong pedagogy including extended examples in most chapters along with exercises, problems and projects. For readers and professionals with a familiarity with the basic control structures of Java or C and a precalculus level of mathematics who want to expand their knowledge to Java data structures and algorithms. Ideal for a second undergraduate course in computer science.
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Topics:
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Software engineering principles of data abstraction and modularity.
Object-oriented programming, fundamental data structures (such as stacks, queues, sets) and data-directed design.
Recursion and recursive data structures (linked lists, trees, graphs).
Introduction to time and space complexity analysis.
Uses the programming language C++ covering its basic facilities.
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