[Digital-Tutors] Transforming Robot Production Pipeline Volume 7: Match Moving
[Digital-Tutors] Transforming Robot Production Pipeline Volume 8: Animation
In this tutorial, we will learn about the animation process of the transforming robot. Throughout these lessons, we'll cover the workflow used to animate the robot while breaking down each stage of the performance from beginning to end. We'll also modify the robot's riwith add-ons for more control. By the end of the course, you'll have the understanding needed to animate your own transforming robot.
Digital-Tutors - Match Moving and Compositing Pipeline in Maya 2011 and NUKE 6
Zbrush Production Pipeline: Zbrush and External 3D Programs
This DVD focuses on the relationship between Maya (or any 3D package), and the wonderful sculpting, texturing and displacement creation tool that is ZBrush. Meats discusses the basics of ZBrush, focusing on working efficiently, moving your work between applications and rendering the results within your favorite renderer. Various methods of texture map creation and application are covered, including view port painting and using the many 2.5D painting tools inside the Projection Master for real time, detailed texture application. Materials, color, geometry sculpting and displacements are explained, along with the methods of using ZBrush as an animated blend shape (morph target) creator.
Digital-Tutors - Transforming Robot Production Pipeline vol. 1-3
UndergroundEducation: Match Moving for Maya
Digital Tutors Modeling Next Gen Characters In XSI-TACTiLE (ISO)-RAV
The 4 Disc character modeling for games. I will also be posting up the continuation which covers rigging the same model. Too bad they didn't make a tutorial for how they textured the model. Learn production modeling techniques and an innovative workflow to creating clean topology, working within polygon restrictions, and building assets from reference art. Contains over 7 hours of project-driven training for artists learning the creative and technical processes of character creation for next-generation games.
What's new in ZBrush 4 [FS] [FP]
Digital Tutors - Creative Development: Creature Concept Sculpting in ZBrush
Digital Tutors - Rigging Quadrupeds in Maya
Popular highlights include:
digital tutors Houdini Ocean Toolkit
In this series of lessons we will learn how to build and render realistic oceans using Houdini's Ocean Toolkit (HOT), a powerful external tool designed to generate realistic ocean surfaces in Houdini. We'll go step-by-step though the fundamentals of HOT and how to use its Ocean SOP and its different parameters including Wave Length and Ocean Depth. We'll also go over how to build geometry that is suitable for ocean displacement and how to create a special shader from scratch to shade our ocean as well as learn how to light, render, and use compositing networks to add fog to our final shot.
Digital Tutors Rigging Next Gen Characters In XSI - TACTiLE - ISO
Digital Tutors - Using Hybrido in Realflow 5
Digital-Tutors - 3ds Max for Motion Graphics
Digital Tutors Creative Development Enhanced IK Animal Rigging DVD-iNKiSO
Download from filejungle.com
Digital Tutors Modeling Next Gen Characters In XSI-TACTiLE (ISO)
Digital Tutors Previsualization Techniques in MotionBuilder - iNKiSO
Digital Tutors - Creative Development - 3D for Illustration in Maya and Photoshop
Digital-Tutors - Creative Development: Character Creation Pipeline in Maya and ZBrush with Safari Sosebee
Digital Tutors - Introduction to Houdini 9
Download - Filesonic
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